Pawn robbery
General (by organization)
- Duration – 25 minutes
- Participants – min. 6 / max. 12
- Dimensions – rectangle size: 10 by 5 meters
distance between child and red pawns: 3 meters / distance between colored pawns: 0.5 meters
Material
- Pawn 12x (3x red, 3x yellow, 3x blue, 3x green)
- Cap 10x (4x red, 2x yellow, 2x blue, 2x green)
- Whistle 1x
Organization
Divide the children into 2 teams. One team starts against a wall, the other team starts behind the red caps.
Between the caps, line up pawns.
Points of interest
Make sure there is still at least 2 meters of space behind the blue caps
(so children can run out when they sprint the final stretch)
Plan


Exercise Material
Exercise
You and your team (A) are trying to accumulate as many gold bars as possible.
Instead, the other team (B) is trying to stop it.
Each color has a different value:
Red = €4.
Yellow = €3.
Blue = €2.
Green = €1.
When the game leader gives a whistle, the game starts.
Team A may now walk toward the gold bars (meanwhile, everyone from team B has one hand against the wall).
If someone from team A touches a pawn, you from team B may release the wall and try to tap that person.
Do you manage to cross the starting line with a pawn without being tapped?
Then the points of that color pawn count for your team.
Are you tapped for the line though?
Then the points are for team B.
Once you have run past the pawns as a ticker, you may not go back to tick someone else on that turn.
You must then wait at the side until the game leader gives a whistle (you do this when it takes too long, or when all the children have finished).
Team A and B move back into position and then it begins again.
When all the pawns are gone, count the total points with the team.
Then all pawns must be returned to the field and the teams switch positions.