Command run

General (by organization)

  • Duration – 15 minutes
  • Participants – min. 6 / max. 12
  • Size – between dots: 1 meter

Equipment (for 3 teams)

  • Dot 12x (number of participants)
  • Use everything in the space
  • Optional: place additional material from the JSH kit in the room

Organization

All children start on a dot.

Points of interest

  • You can pick an object that is close to a child who is not running as fast.
    This way, that child will also get success experience.
  • Choose objects that are abundant (like trees, for example), but you can also choose something that there are few of in the room (a swing, for example).



Plan

Exercise Material

Exercise

The children dribble on their dot.
The game leader names an object in the room (a bomb, a fence, a blade of grass, a wall, etc.).
The children must touch that object as soon as possible.

Then they run back to their dot and streets again with dribbling.

You can also choose to place additional materials in the room, such as caps, pawns, pits, etc.

Expansion: Make it a competition.
The child who touched the object first gets a point.